Each starting deck contains 30 cards, with 10 cards in each of the three categories: Characters, Items, and Resources. This count excludes any cards used during the Set-Up phase or those stored in your Side Deck. The Set-Up phase may involve Location, Time, or Structure cards, while your Side Deck can include additional Characters, Items, or Resources obtained solely through specific actions.
1 Succubus
1 Draconkaze
1 Gargoyle
1 Tiny
1 Cassius
1 Vampire (alt)
2 Vampire
2 Vampire Bat
2 War Horse
2 Swords
1 Joyeuse
1 Umbrella
2 Leather Armor
1 Sheild
1 Lucky Charms
7 Dark Energy
3 Wood
2 Vampire
1 Vampire Bat (Alt Art)
1 Tiny Dream
1 Succubus (Alt Art)
1 Wall (Blueprint)
If you're defending, your included location is the Desert, which eliminates a building spot for your opponent. If you're on the offensive, you'll be attacking at Midnight to activate the Night power on most of the Vampires. Characters with this icon are faster by 1 at night and slower by 1 during the day.
Most characters in the Vampire starter deck are faster at night and slower during the daytime, creating an obvious advantage or disadvantage from the start. If you find yourself fighting in the daylight, you have the Umbrella to protect one Vampire at a time, and Cassius's Second Hand trait allows you to move it to different Vampires if possible. Your items are primarily focused on causing your targets to bleed, which not only slows down the opponent's attacks but also reduces the energy cost for any Vampires when attacking.
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