Each starting deck contains 30 cards, with 10 cards in each of the three categories: Characters, Items, and Resources. This count excludes any cards used during the Set-Up phase or those stored in your Side Deck. The Set-Up phase may involve Location, Time, or Structure cards, while your Side Deck can include additional Characters, Items, or Resources obtained solely through specific actions.
1 TM-18
1 Tm-10
1 Mech-Man
1 Searcher Bot
2 Robot Guards
2 Drones
2 Alert Bot Gus's
2 War Horses
2 Swords
2 Repair Kit
1 Sheild
1 Crossbow
1 War Elephant
1 Hammer
8 Light Energy
2 Metal
2 Robot Guards (Including an Alternate Art)
2 Drones (Including an Alternate Art)
2 Metal
2 Light Energy
1 Power Station (Blueprint)
If you're defending, your included location is the Factory, which provides you with access to extra Metal to speed up building the Power Plant. In return, you'll gain 2 additional Light Energy spots to add extra attacking power each turn. If you're on the offensive, you will be attacking under Thick Fog, allowing you to strike 1 turn earlier than your opponent and negating any Headshot bonuses in the battle.
The Robotic faction is a strong and straightforward deck that is immune to infection. Using the Power Plant, you can increase your maximum energy spots from 6 to 8 and deal more damage per turn. The Hammer can be used as a weapon or a tool for repairing the bots and additional Guards and Drones are available in your side deck to increase your numbers. You have 2 powerful machines from the TM project, the Tank TM-18 and the more terminator type TM-10, a Searcher Bot to help you find extra energy and items, the whimsical MechMan who can upgrade himself to a Fight or Flight mode and other handy machines to start your Robot deck.
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