Each starting deck contains 30 cards, with 10 cards in each of the three categories: Characters, Items, and Resources. This count excludes any cards used during the Set-Up phase or those stored in your Side Deck. The Set-Up phase may involve Location, Time, or Structure cards, while your Side Deck can include additional Characters, Items, or Resources obtained solely through specific actions.
1 Lizard King
1 Baby Breath
1 Marshmouth
1 Spike
1 Slumpy
1 Woodchuck
2 Gang Green
2 Swamp Swarm
1 War Horse
1 Swords
2 Leash and Collars
3 Med Kit
2 Marlin
1 Koi
7 Dark Energy
3 Wood
2 Swamp Swarm (Alt Art)
1 Marshmaster
1 Bad Breath
2 Leeches
1 Werewolf
1 Wood
1 Wall (Blueprint)
If you're defending, you will be playing in the Swamp, giving you access to Wood and allowing you to play Leeches from your side deck. If you're on the offensive, you will be attacking during the Pale Moon, which will allow you to attack before your opponent and play the strong and fast Werewolf.
The Monster starter deck is led by the powerful Lizard King and mostly made up of his swampy companions. They offer unique abilities and often strike as soon as they enter the battlefield. Call upon more powerful versions of Marshmouth and Baby Breath by keeping them in play and evolving them, spawn Swamp Swarms to annoy your opponent and other monsters of Dead World as you try to crush your opponent.
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