Each starting deck contains 30 cards, with 10 cards in each of the three categories: Characters, Items, and Resources. This count excludes any cards used during the Set-Up phase or those stored in your Side Deck. The Set-Up phase may involve Location, Time, or Structure cards, while your Side Deck can include additional Characters, Items, or Resources obtained solely through specific actions.
1 Sledgehammer
1 Bubble Blade
1 Lucy Cannon
1 Fury Jr.
1 Fisherman
1 Handyman
1 Ax Man
1 Volunteer Scared
2 Volunteers Exp
2 Crossbows
1 Shotgun
1 War elephant
1 War Horse
1 Donkey
2 Med Kits
1 Sheild
1 Lucky Charms
10 Light Energy
3 Wood
2 Corn
1 Marlin
1 Koi
1 War Horse
1 Marshmouth
3 Lucy Suits (Loose Cannon)
1 Wall (Blueprint)
If you're defending, your included location is the Farm, which grants you access to Corn and an additional War Horse. If you're on the offensive, you will be attacking during Strong Winds, eliminating any defensive flying advantage and structures that launch projectiles.
The Human-Hero deck introduces several mechanics I hope to build on in Dead World, including building, farming, fishing, evolving characters, and more. Overall, the humans are weak but are more inclined to use items and draw cards from your side deck, increasing the number of cards you can play. Also featured are three heroes: Sledgehammer, a powerful character capable of knocking out opponents on his own; Bubbleblade, who can fly, cause bleeding, and spawn from your hand during your opponent's turn, potentially saving the game; and Lucy Cannon, the one-armed engineer who uses her passion for cosplaying to always have a suit for any situation.
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